I forgot to save the function to upgrade pilot abilities id number above some number last time.Fixed in battle pointer as someone requested.Turns out I forgot to mask the first byte of the call offset I also forgot to finish writing codes to call the right address.You may see double entry if you already have the high level version available because I don't want to write a function to traverse the entire vector Someone claims that some abilities involve RNG element so I allow shop to upgrade those level 1/2 items for sale.
Allow overriding the first ability available for purchase (it will have 5 available instead of 9, codes for them not given here.).Allow purchase of abilities regardless of how many you have left (won't change your actual inventory, shown as remaining 9).Add Character Stat Editor (stats associated with natural growth, not points you buy with credit).I did not realise a jmp in the pilot exp hook and it caused crash.Fix develop/exchange menu option in the unit listing (the menu option in develop/exchange screen is still missing though so go to unit listing only/form group to access them if you're level 1).Added unlimited movement and unlimited warship link-up.Fixed option unit/pilot exp multiplier multiplying only left over from level up rather than all the exp received.I fixed options 2-4 (The original author didn't hook a branch in GET and did not multiply exp at the beginning of the function, which caused bugs) and made the other options myself.įor further description, see change log below. I stole the first 1st options from here: Yes, they loop properly, unlike the mp3 files! No need to reenable after adding the folder. Add hca files to custom bgm list when adding folder.
Then, set everything to 0 to respec and refund all allocated points. Just Open the enchance menu once and quit.
↑ Also, you can now override the exchange score.Develop/Exchange fake max level so you can develop into all 4 possible mechs and having highest level exchange options.